I wouldn't mind if 100 Vitae only healed 5% or sth, it's at least something to work with.The perfect entry point to the game, “Forging Nightmares” gives a background on the key characters and creatures from the Othercide universe: the Mother, her Daughters, and the terrifying Others that you will face off against. That's why I'd welcome an option to heal them with Vitae, but not by sacrificing low-level daughters (which effectively becomes the same) You're not supposed to just feed them to the meatgrinder.
It would also hurt the RP / story aspect of the game.
Othercide more than ready mods#
So such an exange would still trivialize the game in my opinion.īut I agree, that's what the mods are for - to allow you to modify the game to your liking. It depends on the how often you swap intalled memories, but personally I've never been lacking Vitae. Interrupting Round = 10% HP = 1 newborn = 200 Vitae. Immovable Stance = 5% HP = 0.5 newborn = 100 Vitae or 200 for 2 uses,
Having a backup team is always a good idea, just in case if something goes wrong.īesides, some later missions require more then 3 daughters.Īs for your idea, in other words, it would change Reactions and Interruption cost from HP to Vitae: I could see the game being too easy if a lvl 1 daugther could fully heal a lvl 15 one thats why i suggest the health healed depends on the sacrificed : healed ratio's level.īut in the end isnt that what mods are about ? To play the way you want Basically attack 2 synapses to keep their level equal and for me personally it was a chore to do so instead of making the game "hard" or about "decisions" Originally posted by OG.UA SAPUTRA:ok but the current strat is having team A as your main team and team B as the fodder team.